


The game’s poorly explained Elective Mode was, unfortunately, necessary for my enjoyment. Sure, I would have preferred the option to unlock certain runes at certain levels (instead of a linear progression), but waiting for a particular ability isn’t much different than waiting to spend skill points till level 30 in Diablo 2. From an early level, your character has access to abilities that are visually, aurally, and spatially interesting. While I originally had my doubts about how unleveled, slot-based abilities would play out, the net result is that using them is fun. I’ll begin first by praising Diablo 3’s revised skill system. And while certain decisions are understandable (though still regrettable), others remain inscrutably idiotic. Diablo 3 could have been a much better game.Īt almost every turn, perfection is visible, but out of reach.Now that the dust has settled and players (including myself) have gotten to tear through a large portion of the game, two conclusions become immediately apparent. And when the day of reckoning came, the forums were alight again, as server issues made final judgment impossible for both camps. Many players had their doubts, while others defended their favorite developer with hyped-up PR claims yet to be proven. The amount of bickering was unfathomable.

So few franchises have existed as long as Diablo has, and it’s only natural Blizzard’s teeming fanbase had high expectations of the successor to two of the most popular action-RPGs of all time. It’s no surprise Diablo 3 has been the subject of debate and myriad flame wars across the internet.
